Sunday, November 23, 2025

Using Starfall as a Digital Learning Tool in Early Childhood Special Education

 For this blog post, I chose to explore Starfall, an open-source educational platform that offers interactive games, songs, books, and early academic activities. 

Starfall Link: https://www.starfall.com/h/



Even though Starfall is often described as a tool for K-5 classroom, it has become essential in my classroom environment, where many of my students. It has a clean layout, simple animations, and a predictable structure which gives them a safe way to explore letters, sounds, and concepts without becoming overwhelmed. One tool I like is the instant feedback. When a child taps a letter, the platform immediately provides a sound, visual cue, and animation. Abrams and Gerber 2013 explain this type of immediate response is central to game-based learning because it mirrors authentic assessment, students take action, receive feedback, adjust, and try again. For my students, even the slightest vocalization or attempt to imitate a sound is a meaningful literacy moment supported loop. 

Starfall also fits into the category of new media tools that reach traditional instruction. Hicks et al. 2012 argue that digital platforms do not replace foundational pedagogies, they raise them. In my classroom, I still model sounds, repeat letters, scaffold responses so I can guide engagement. Starfall makes the routine more accessible for learners who rely heavily on visual and auditory prompts.

How Starfall Fits into a Larger Unit of Study

Learning Objectives

  • Build early phonological awareness
  • Strengthen expressive communication
  • Develop attention and engagement through interactive literacy
  • Support comprehension through song, repetition, and vocabulary
Lesson Integration
Morning Meeting:
We explore the letter of the week using ABC section. The structure mimics what Bradley and Kendell (2015) described in their review of simulations, students engage best when the digital tool reinforces rather than replaces, teacher guided routines.
Literacy Centers
Students rotate through a Starfall Station with differentiated support.
  • Nonverbal learners tap or point
  • Emerging speakers attempt sound imitation
  • Students needing sensory breaks explore shorter animations
Implementation and Scaffolding
Introducing Starfall with a clear routine
  1. Watch
  2. tap
  3. try the sound
  4. your turn to explore
  5. This predictable flow matters for students with communication or sensory needs. 
Scaffolding
Coopilton (2022) argues that critical game literacies require educators to think intentionally about how games shape imagination and participation. In early childhood special education that means designing supports so that every child can participate. for example: 
  • Hand over hand support
  • Reduced sound
  • Visual modeling
  • shortened activities
  • expanded vocabulary prompts for the higher learner
Assessment of Learning
Assessment focusses on observable literacy behaviors, not formal testing.
Indicators I look for
  • Does the child track the letter visually?
  • Do they vocalize, imitate, or gesture toward sounds?
  • Can they point to the correct letter when prompted?
  • Do they show increased independence navigating Starfall
I will keep anecdotal notes, photos or short videos (With permission) and Data sheets tied to IEP communication goals.

Starfall blends new media, game-based principles, and traditional early literacy pedagogy in ways that make learning accessible to young children with diverse needs.

References 

Abrams, S. S., & Gerber, H. R. (2013). Achieving through the feedback loop: Videogames, authentic assessment, and meaningful learning. English Journal, 103(1), 95–103.

Coopilton, M. (2022). Critical game literacies and critical speculative imagination: A theoretical and conceptual review. Game environments, 17, Article 17.

Bradley, E. G., & Kendall, B. (2015). A review of computer simulations in teacher education. Journal of Educational Technology Systems, 43(1), 3–12.

Bradley, E. G., & Kendall, B. (2015). A review of computer simulations in teacher education. Journal of Educational Technology Systems, 43(1), 3–12.


Saturday, November 15, 2025

 

Digital Platforms have become a permanent part of K-12 learning, shaping how students communicate. how families stay informed, and how teachers deliver instruction. My own journey as a special education preschool teacher along with my combined experience supporting my children during COVID has shown me how these tools can either strengthen school-home partnerships or create new barriers. For this blog, I will discuss two platforms that influenced my work: ClassDojo and Google Classroom. Both tools have changed the literacy demands placed on students, parents, and teachers, and they highlight exactly what Wargo (2021) calls "Personal digital inquiry" where everyday tools become learning spaces. 

ClassDojo

ClassDojo is a classroom communication app used widely in early childhood and K-12 setting. It allows teachers to message families, share photos/videos of learning, post reminders, track behaviors, and build a class story. In a preschool special education classroom, it becomes more than a communication tool. The platform is a great connector between the school day and the child's home life.

 (Figure 1: a snapshot of my class dojo post for                                                                 my own class)

User Engagement: 

Teachers: Share announcements, visuals, pictures of student work, behavior updates, attendance reminders, and event notifications.

Parents: View updates in real time, send quick messages, ask questions, receive photos of their child engaged in activities. This is especially important for parents of non-verbal or minimally verbal students.

Students: Younger children do not use the app directly, but their learning is shown through photos, videos, and portfolios I create.

ClassDojo supports what Mirra et al. (2021) call participatory communication because parents become active partners rather than passive recipients. ClassDojo shifts communication to a quick good tool, it allows short messages, which replace phone calls Photos and videos replace long explanations about a child's progress. A really great feature that I use with my bilingual parents is the translation features support multilingual families, which is crucial in the Bronx. The other part is the parents access daily updates the help them understand what work I am doing and type of behavior notes and school or class announcements. I don't use this option too much but the behavior system in the app can have a negative by misuse and does not allow for trauma informed or developmentally appropriate practice. The over reliance on photos may oversimplify complex learning moments. Although there is privacy some concerns may be the photos of children stores in a third-party server. As a teachers must be careful not to post personally identifying information, sensitive behaviors, or medical/IEP details publicly on the class story. To use ClassDojo responsibly, families and teachers need understanding tone, privacy and boundaries in messages this is a form of digital communication literacy. Visual literacy is shown by interpreting photos and videos as instructional documentation. ClassDojo aligns well with early childhood goals of family partnerships. Teachers can use it to document learning and support communication between home and school.

Google Classroom

Google Classroom is a learning management system (LMS) used to school settings to post assignments, organize content, collect student work, and deliver instruction. During Covid, many families including my own relies on google classroom, google meets and zoom meetings which became what we call the virtual classroom.

(Figure 2: Google Classroom example)

User Engagement

Teachers: Assign work, organize modules, post materials, provide feedback, differentiate tasks.

Students: Submit assignments, respond to questions, access resources, join live sessions.

Parents: Monitor through guardian summaries, help children navigate assignments, and attend virtual meetings through meet and others set up through zoom.

Influence on Communication

Google classroom changed communication in several ways:

Written comments became the default feedback tool. Teachers used multimodal posts (PDF's, videos, links, images). Zoom also turned teaching into synchronous digital space, where communications were tied to screens, microphones, and virtual etiquette. This shift aligns with Doerr-stevens (2021) argument that digital spaces create embodied forms of literacy, because students were expected to communicate, move, and learn through a screen.

Information in Google Classroom comes at students in so many different ways, and I saw this clearly when my own kids were using it every day. Everything is organized in streams or topics, and each assignment can have links, videos, PDF's, or extra resources layered right underneath it. Students end up consuming information on their own, sometimes going back to reread or rewatch something when they need it, which is actually a powerful skill. But it also depends a lot on having stable internet, a device that works and an adult nearby who can help if they get stuck. Watching my children navigate all these multimodal pieces of content made me realize that this is now a permanent part of schooling. Kids are expected to move between videos, text, images, and instructions almost naturally, and that kind of digital literacy is becoming just as important as traditional reading and writing.

Impact Learning

Positive: Flexible access to assignments, built on tools for students with disabilities (text to speech, enlarges text, audio comments), Families could rewatch lessons, clear organizations of class materials.

Negative: Requires high parent involvement for young students, screen fatigue, digital divide issues (wi-fi, devices, housing instability), harder to observe social-emotional cues through zoom.

Privacy and safety were some of the biggest concerns I had when using Google Classroom and Zoom, both as a parent and as a teacher. Students were suddenly on camera inside their homes, and that opened the door to a level of exposure none of us were fully prepared for. Even though Zoom bombing is not as common now, the risk reminded us how quickly outside interruptions could happen if links weren’t protected. With Google accounts, there are also real questions about how student data is stored and who has access to it. Even something as simple as emails being visible in Classroom can make families uneasy. All of these factors pushed schools, teachers, and parents to think more carefully about how to protect children online, it is something we have to do not just academically, but in a way that honors their privacy and keeps them safe.

These platforms reveal how digital tools shape modern K-12 learning. ClassDojo strengthens family engagement and helps teachers document learning in real time. Google Classroom and Zoom transform how content is delivered and accessed. Together, they demand new literacies, not only reading and writing.

References

Doerr-Stevens, C. (2021). Embracing the messiness of research: Documentary video composing as         embodied critical media literacy.

Mirra, N., Garcia, A., & Morrell, E. (2021). Revolutionizing inquiry in urban English classrooms:                 Pursuing voice and justice through youth participatory action research.

Wargo, J. (2021). Sounding the garden, voicing a problem: Mobilizing critical literacy through personal      digital inquiry with young children.

William T. Grant Foundation. (n.d.). Networks, knowledge brokers, and the potential to impact the use         of research evidence.



Saturday, November 1, 2025

 


In My final project will focus on digital storytelling with disabled children in early childhood special education settings. I'm particularly interested in how digital storytelling such as using audio, pictures, symbols, video, and other multimodal media, can help children with disabilities express themselves, create identity, and engage meaningfully in classroom literacies.

Why this issue appeals to me:

As a lead special education teacher, I frequently work with children who communicate via visuals, gestures, augmentative and alternative communication (AAC) devices, or atypical ways of expression. Traditional print-based literacy (reading/writing) often fails to capture the full variety of how these children can express their thoughts and voices.

Digital storytelling provides an inclusive pathway: it broadens what constitutes literacy, empowers children to contribute their stories on their own terms, and connects with participatory culture by recognizing different ways of meaning-making.

From a practical sense, incorporating digital storytelling tactics into my classroom creates new chances for children to contribute, families to see their children's voices, and me to collaborate with children as creators because they are not simply receivers of literacy.

As I work toward my master's degree and teacher certification, this topic brings together theory (new literacies, multimodal learning, participatory culture) and practice (inclusive teaching, special education, early childhood). It will provide me with a solid research foundation that I can use in my classroom straight away and expand in future roles.

Annotated Bibliography

Rivera, C. J., Hudson, M. E., Weiss, S. L., & Zambone, A. (2017). Using a Multicomponent Multimedia Shared Story Intervention with an iPad to Teach Content Picture Vocabulary to Students with Developmental Disabilities. Education and Treatment of Children, 40(3), 327–352. http://www.jstor.org/stable/44684170


This study evaluated the effectiveness of multimedia shared stories delivered on iPads to teach vocabulary to students with developmental disabilities. The researchers found that interactive digital stories improved vocabulary acquisition and engagement compared with traditional instruction.

Lewis-Dagnell, K. (2024). Using “I Am” digital stories to facilitate autistic young people to present their voices. Journal of Research in Special Educational Needs, 24(1), 45–59. https://doi.org/10.1111/1471-3802.12618

Lewis-Dagnell discusses the use of “I Am” digital stories to help autistic children and adolescents express identity and lived experience. The project used arts-based, participatory methods where participants created their own short multimedia narratives.

Kritsotaki, E., Castro-Kemp, S., & Kamenopoulou, L. (2024). Digital storytelling: An educational approach for enhancing dyslexic children’s writing skills, critical and cultural learning. Journal of Research in Special Educational Needs, 24(2), 110–123. https://doi.org/10.1111/1471-3802.12722


This article presents a mixed-methods study on digital storytelling as a pedagogical tool for students with dyslexia. Researchers found significant improvements in written expression, motivation, and intercultural understanding through the use of digital story projects.

Liu, S., Reynolds, B. L., Thomas, N., & Soyoof, A. (2024). The Use of Digital Technologies to Develop Young Children’s Language and Literacy Skills: A Systematic Review. Sage Open, 14(1). https://doi.org/10.1177/21582440241230850(Original work published 2024)

This study reviews how digital technologies like apps, e-books, and multimedia tools help young children develop language and literacy skills. The authors found that digital tools can improve vocabulary, reading comprehension, and engagement when teachers use them with purpose and guidance.


Using Starfall as a Digital Learning Tool in Early Childhood Special Education

 For this blog post, I chose to explore Starfall, an open-source educational platform that offers interactive games, songs, books, and early...